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Real-time foliage study

Vegetation Vignette

A study in low-poly vegetation workflows suitable for games, made under the mentorship of Jared Sobotta (Naughty Dog). ZBrush for sculpting, Maya and SpeedTree for plant and tree modelling, Substance Painter and Designer for baking and texturing — all assembled, lit and rendered in Unreal Engine. Every atlas and texture was hand-sculpted and baked; no scans were used.

Vegetation Vignette
Vegetation Vignette
Vegetation Vignette
Vegetation Vignette
Vegetation Vignette
Vegetation Vignette
Vegetation Vignette
Vegetation Vignette
Vegetation Vignette
Vegetation Vignette
Vegetation Vignette
Vegetation Vignette
Vegetation Vignette