The vegetation Vignette project was my attempt at better learning low-poly vegetation workflows suitable for games and was made under the mentorship of Jared Sobotta (Naughty Dog). I used zBrush for sculpting, Maya and Speedtree for plant and tree modelling, Substance Painter and Designer for baking and texturing. This was all brought to Unreal Engine for assembly, lighting and rendering. All the atlases and textures were hand-sculpted and baked, no scans were used.